There's a glitch which allows the player to complete the level by repeatedly pressing the pause button, which will lead Mario to a copy of World 3-3. The entire level is a pit, so Mario will fall down, to his death. Some gray bricks may be found on the edge of it and a white Goomba will fall into the pit. World -6 is a glitched out level which appears in a night setting. Specifically, World -2 is a version of World 3-4 with water graphics World -3 is a version of World 3-4 with overworld graphics and World -4 and World -5 are just a blank screen. These levels are the result of level layouts being loaded with the wrong tilesets, enemy layouts, and properties, and are very strange. After the letters, it changes to random bits of the terrain of all the levels. After -9 it changes to -A, later to -B, -C, and so on. I have read on that Quote"If one uses a gaming tool that can set the level that Mario is on, the Minus World goes all the way to -9. So basically I can get to -4 (36-4) but when it starts it is just a black screen. In world 3-4 I have put a flag pole beside the axe, so that I can get past -2 and -3 (36-2 and 36-3) instead of finishing the game which is what getting the axe does. I have hacked Super Mario Bros NES ROM using SMB utility so that I have a flag pole in world -1 (36-1) I put the flag pole in 2-2 because that is where the game reads level shape from for -1.
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